Extends:
Modifiers:
Source code
SFCharacter4.SFReaver%%
%function_comment% | float | fAttackDamage | ||
%function_comment% | byte | HackDamage | ||
%function_comment% | byte | HitDamage | ||
%function_comment% | float | m_fAttackWait | ||
%function_comment% | name | m_nameRestoreState | ||
%function_comment% | vector | m_vectPushDir | ||
%function_comment% | float | RSpeed | ||
%function_comment% | byte | SliceDamage | ||
%function_comment% | float | SSpeed | ||
%function_comment% | float | WSpeed |
| Attack () | |||
| eAttitude | AttitudeToCreature (Pawn Other) | ||
| TakeHit | BeginState () | ||
| Death () | |||
| Charging | EndState () | ||
| TacticalMove | EndState () | ||
| Retreating | EndState () | ||
| Hit () | |||
| PlayChallenge () | |||
| PlayDying (name DamageType, vector HitLocation) | |||
| PlayMeleeAttack () | |||
| PlayRunning () | |||
| PlayStunned () | |||
| PlayTakeHit (float tweentime, vector HitLoc, int damage) | |||
| PlayTurning () | |||
| PlayVictoryDance () | |||
| PlayWaiting () | |||
| PlayWalking () | |||
| TweenToFighter (float tweentime) | |||
| TweenToRunning (float tweentime) | |||
| TweenToWaiting (float tweentime) | |||
| TweenToWalking (float tweentime) |
{
hitdamage=15
HackDamage=26
SliceDamage=23
WSpeed=-1.300000
RSpeed=-2.550000
SSpeed=-2.000000
WalkSound=Sound'SFCharacter4.Reaver.ReaverSearching'
WalkAnim=Walk
RunAnim=Run
ThreatenAnim=Roar
TakeHitAnim=Hit
VictoryAnim=Hack
SmellRadius=3000.000000
fMeleeDamage=17.000000
fStunnedTime=3.500000
bFightOtherCreatures=False
CarcassType=Class'SFCharacter.SFSkavCarcass'
TimeBetweenAttacks=0.000000
Aggressiveness=1.000000
Acquire=Sound'SFCharacter4.Reaver.ReaverAcquire'
Fear=Sound'SFCharacter4.Reaver.ReaverAttack1'
Roam=Sound'SFCharacter4.Reaver.ReaverSearching'
Threaten=Sound'SFCharacter4.Reaver.ReaverAttack1'
bCanStrafe=True
MeleeRange=60.000000
GroundSpeed=600.000000
WaterSpeed=400.000000
AccelRate=400.000000
JumpZ=180.000000
Visibility=80
SightRadius=3000.000000
Health=260
SelectionMesh="SFCharacter4.SFReaver"
Intelligence=BRAINS_HUMAN
Skill=1.000000
HitSound1=Sound'SFCharacter4.Reaver.ReaverPain01'
HitSound2=Sound'SFCharacter4.Reaver.ReaverPain01'
Die=Sound'UnrealShare.Brute.death1br'
CombatStyle=1.000000
DrawType=DT_Mesh
Mesh=SkeletalMesh'SFCharacter4.SFReaver'
DrawScale=0.780000
ScaleGlow=0.350000
CollisionRadius=44.000000
CollisionHeight=39.000000
Mass=90.000000
}